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 Ahmed is designing a curriculum program with many units, and he has added a sheet where teachers can add numbers in groups of ten each time a student completes a lesson. When the sheet is full, the student will get a star. What gamification element is the student collecting?

  • Point
  • Badge
  • Leaderboard
  • Rank
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In this curriculum program, the student is collecting badges as a gamification element. The student earns a badge each time they complete a lesson and add numbers in groups of ten on the sheet. Once the sheet is full, the student will receive a star, indicating their achievement. Badges are commonly used in gamification to recognize and reward specific accomplishments or milestones, providing a sense of accomplishment and motivation for the learner.

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